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Glossary

PROMISLingua has a very innovative approach which requires a common understanding and a common nomenclature. The following section presents a list of specialist words and their definitions

T-1 (DS-1)
High-speed digital data channel that is a high-volume carrier of voice and/or data. Often used for compressed video teleconferencing. T-1 has 24 voice channels.

Source: Learning Circuits

T-3 (DS-3)
A digital channel that communicates at a significantly faster rate than T-1.

Source: Learning Circuits

TBT (technology-based training)
The delivery of content via Internet, LAN or WAN (intranet or extranet), satellite broadcast, audio- or videotape, interactive TV, or CD-ROM. TBT encompasses both CBT and WBT.

Source: Learning Circuits

TCP
Stands for Transmission Control Protocol. both the protocol and software that ensure that data sent over the Net arrive in the correct order.
TCP/IP
Short for Transmission Control Protocol/Internet Protocol. A group of protocols that specify how computers communicate over the Internet. All computers on the Internet need TCP/IP software.
Teaching
A process that aims to increase or improve knowledge, skills, attitudes, and/or behaviors in a person to accomplish a variety of goals. Teaching is often driven more toward the long-term personal growth of the learner and less toward business drivers such as job tasks that are often the focus of training.
Some people characterize teaching as focused on theory and training as focused on practical application. See also Training and Learning.

Source: Learning Circuits

Telecommunication
The science of information transport using wire, radio, optical, or electromagnetic channels to transmit and receive signals for voice or data communications.

Source: Learning Circuits

Telecommuting
Working at home but connecting to one s office by way of a computer network.

Source: Learning Circuits

Teleconferencing
Two-way electronic communication between two or more groups in separate locations via audio, video, and/or computer systems.

Source: Learning Circuits

Telnet
An Internet command that allows your computer to directly connect and interact with remote computers, often through a text-based 'terminal' environment. Often involves the need for passwords and access information.
Template
A predefined set of tools or forms that establishes the structure and settings necessary to quickly create content. A template contains predefined data or structure that may be used in total or in part, customised as necessary, to achieve a purpose within PROMIS by the user.Templates may include tree structured elements, documents, management tools etc.
Thin client
1) A network computer without hard- or diskette drives that accesses programs and data from a server instead of storing them locally.
2) Software that performs the majority of its operations on a server rather than the local computer, thus requiring less memory and fewer plug-ins.

Source: Learning Circuits

Third country
means a country other than a Member State.

Source: European Commission

Thread
A series of messages on a particular topic posted in a discussion forum.

Source: Learning Circuits

Tool
A tool is a defined functionality within PROMIS that supports or delivers the achievement of a task or tasks.A tool may be related to one or more Modules.
Training
A process that aims to improve knowledge, skills, attitudes, and/or behaviors in a person to accomplish a specific job task or goal.
Training is often focused on business needs and driven by time-critical business skills and knowledge, and its goal is often to improve performance. See also Teaching and Learning.

Source: Learning Circuits

Training management system
See LMS.

Source: Learning Circuits

Transparent technology
Technology that is easy to use, intuitive in nature, and not the focus of the learning experience. Also called seamless technology.

Source: Learning Circuits

Tree
A tree is a hierarchical array of myPROMIS elements.

Source: PROMIS@Service Sarl

Tutorial
Step-by-step instructions presented through computer or Web-based technology, designed to teach a user how to complete a particular action.

Source: Learning Circuits