Συγχρηματοδοτούμενο από την Ευρωπαϊκή Επιτροπή
Αγγλικά ισπανικά γαλλικά ελληνικά ουγγρικός Πορτογαλικά Ρουμανικά

 

Γλωσσάριο

To PROMISLingua έχει μια πολύ καινοτόμα προσέγγιση, η οποία απαιτεί μια κοινή κατανόηση και μια κοινή ονοματολογία. Η επόμενη ενότητα παρουσιάζει μια λίστα με εξειδικευμένους όρους και τον ορισμό τους

Courseware
Any type of instructional or educational course delivered via a software program or over the Internet.

Source: Learning Circuits

CPU (central processing unit)
The CPU – a highly complex silicon chip ranging from the size of a matchbook to the wallet-sized Intel Xeon – is your computer's brain, taking requests from applications and then processing, or executing, actions, a.k.a. operations.
The faster your processor, the more operations it can execute per second. The more operations you have per second, the faster things happen in your applications; thus, games play more smoothly, and spreadsheets calculate more quickly.
Sometimes the term CPU is also used to describe the whole box that contains the chip (along with the motherboard, expansion cards, disk drives, power supply, and so on). Both uses are widespread, but only the first is really accurate.
CRM (customer relationship management)
Methodologies, software, and Internet capabilities that help a company identify and categorize customers and manage relationships with them.

Source: Learning Circuits

CSS (cascading style sheets)
An HTML feature that enables Webpage developers and users to specify the way a Webpage appears when displayed in a browser, by applying a number of different style sheets to the page. Each style sheet controls a different design element or set of design elements.

Source: Learning Circuits

Customer-focused e-learning
Technology-based learning programs offered by a company and targeted at their current and prospective customers. The intent is to increase brand loyalty among existing customers and attract new business.

Source: Learning Circuits

Cyberspace
The nebulous "place" where humans interact over computer networks; term coined by William Gibson in Neuromancer.

Source: Learning Circuits